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Adapting to When Students Game an Intelligent Tutoring System

Item

Title

Adapting to When Students Game an Intelligent Tutoring System

Abstract/Description

It has been found in recent years that many students who use intelligent tutoring systems game the system, attempting to succeed in the educational environment by exploiting properties of the system rather than by learning the material and trying to use that knowledge to answer correctly. In this paper, we introduce a system which gives a gaming student supplementary exercises focused on exactly the material the student bypassed by gaming, and which also expresses negative emotion to gaming students through an animated agent. Students using this system engage in less gaming, and students who receive many supplemental exercises have considerably better learning than is associated with gaming in the control condition or prior studies.

Date

Pages

392-401

Publisher

Springer

Resource type

Research/Scholarly Media

Resource status/form

Published Text

Scholarship genre

Empirical

Open access/full-text available

Yes

Peer reviewed

No

ISBN

978-3-540-35160-3

Citation

Baker, R. S. J. d., Corbett, A. T., Koedinger, K. R., Evenson, S., Roll, I., Wagner, A. Z., Naim, M., Raspat, J., Baker, D. J., & Beck, J. E. (2006). Adapting to When Students Game an Intelligent Tutoring System. In M. Ikeda, K. D. Ashley, & T.-W. Chan (Eds.), Intelligent Tutoring Systems (pp. 392–401). Springer. https://doi.org/10.1007/11774303_39

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