url http://core.miserver.it.umich.edu/omeka-s/s/ire/item/3762 o:resource_class ire:BookChapter ire:id LCVKLIG2 ire:class ire:BookChapter ire:year 2012 ire:author Gee, James Paul Hayes, Elisabeth ire:title Nurturing Affinity Spaces and Game-Based Learning ire:isbn 978-0-521-14452-0 ire:url https://www.cambridge.org/core/books/games-learning-and-society/nurturing-affinity-spaces-and-gamebased-learning/27AE23D354F6DA28F66F2BBEC5C64649 Official Publisher's Webpage (Cambridge University Press) ire:date 2012 ire:pages 129-153 ire:series Learning in Doing: Social, Cognitive and Computational Perspectives ire:publisher Cambridge University Press ire:place Cambridge ire:catalog Cambridge University Press ire:extra DOI: 10.1017/CBO9781139031127.015 ire:attachFile C:\Users\huynh\Zotero\storage\ED69QL56\27AE23D354F6DA28F66F2BBEC5C64649.html ire:editor Steinkuehler, Constance Squire, Kurt Barab, Sasha ire:medium Print ire:status Published Text ire:genre Theoretical ire:resourceType Research/Scholarly Media ire:inPublication Games, Learning, and Society: Learning and Meaning in the Digital Age ire:apa Gee, J. P., & Hayes, E. (2012). Nurturing Affinity Spaces and Game-Based Learning. In C. Steinkuehler, K. Squire, & S. Barab (Eds.), Games, Learning, and Society: Learning and Meaning in the Digital Age (pp. 129–153). Cambridge University Press. https://doi.org/10.1017/CBO9781139031127.015 ire:citedIn http://core.miserver.it.umich.edu/omeka-s/s/ire/item/2926 The Work of Improvement ire:contextType Conceptual ire:openAccess No --