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Nurturing Affinity Spaces and Game-Based Learning

Item

Title

Nurturing Affinity Spaces and Game-Based Learning

Abstract/Description

In this chapter we will argue that to understand how gaming supports learning, as well as to design games for educational purposes, educators and scholars must think beyond elements of the game software to the social practices, or metagame, that take place within and around games. Based on studies of fan sites associated with the popular computer game The Sims, we identify features of what we call nurturing affinity spaces that are particularly supportive of learning and contrast these features with how schools are typically organized. How such spaces are developed and sustained remains a central question for future research on games and learning, and we conclude by identifying key areas for further investigation

Date

Pages

129-153

Publisher

Cambridge University Press

Resource type

Research/Scholarly Media

Medium

Print

Background/context type

Conceptual

Open access/free-text available

No

ISBN

978-0-521-14452-0

Citation

Gee, J. P., & Hayes, E. (2012). Nurturing Affinity Spaces and Game-Based Learning. In C. Steinkuehler, K. Squire, & S. Barab (Eds.), Games, Learning, and Society: Learning and Meaning in the Digital Age (pp. 129–153). Cambridge University Press. https://doi.org/10.1017/CBO9781139031127.015

Resource status/form

Published Text

Scholarship genre

Theoretical

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