Skip to main content

Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings

Item

Title

Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings

Abstract/Description

A major challenge in education is understanding how to connect learning experiences across settings (e.g., school, afterschool, and home) for youth. In this paper, we introduce and describe the participatory design process we undertook to develop Science Everywhere (SE), which is a sociotechnical system where children share their everyday science learning via social media. Public displays installed throughout the neighborhood invite parents, adults, peers, and community members to interact with children's ideas to better develop connections for learning across settings. Our case study of community interactions with the public displays illuminate how these technologies encouraged behaviors such as the noticing of children's ideas, recognition of people in the neighborhood, and bridging to new learning opportunities for youth.

Date

Series

Pages

1–12

Publisher

Association for Computing Machinery

Resource type

Research/Scholarly Media

Resource status/form

Published Text

Scholarship genre

Empirical

IRE Approach/Concept

Featured case/project

Open access/full-text available

Yes

Peer reviewed

Yes

ISBN

978-1-4503-5620-6

Citation

Ahn, J., Clegg, T., Yip, J., Bonsignore, E., Pauw, D., Cabrera, L., Hernly, K., Pitt, C., Mills, K., Salazar, A., Griffing, D., Rick, J., & Marr, R. (2018). Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 1–12. https://doi.org/10.1145/3173574.3173852

Comments

No comment yet! Be the first to add one!

Contribute

Login or click your token link to edit this record.

Export